Is Virtual Reality Ready for Reality? Passability Judgments in VR vs. the Real World
"New research explores how accurately we perceive space and navigate virtual environments compared to real life, revealing insights into VR's potential and limitations."
Every day, we make countless judgments about space: how far away something is, how big it is, and whether we can fit through an opening. These judgments are crucial not just for everyday tasks but also for virtual reality (VR) experiences. As VR technology becomes more sophisticated and is used in training simulations and immersive entertainment, it's increasingly important to understand how well our spatial perception translates from the real world to virtual environments.
One critical aspect of spatial perception in VR is the ability to accurately judge 'passability' – whether we can physically pass through an opening, like a doorway or a narrow passage. This involves a complex interplay of perceiving size, distance, and our own body dimensions. If VR applications are to be truly immersive and useful, the spatial information they provide needs to closely match our real-world experiences.
Recent studies have shown that distance perception in VR can be underestimated, particularly when using head-mounted displays (HMDs). This can be due to hardware and software limitations. However, newer HMDs with wider fields of view are improving visual fidelity. This raises an important question: how do these technological advancements affect our ability to make accurate passability judgments in VR? Are we getting closer to a truly seamless and reliable virtual experience?
Do We Judge Passability Differently in VR?

A recent study from Clemson University investigated this very question, comparing passability judgments made in a real-world setting with those made in an immersive virtual environment. The researchers created a virtual replica of a real room, complete with an adjustable aperture (an opening that could be made wider or narrower). Participants were then asked to judge whether they could pass through the opening without rotating their shoulders, both in the real room and in the virtual one, experienced through an HTC Vive HMD.
- Participants: A group of individuals with normal or corrected-to-normal vision.
- Conditions: Participants experienced both a real-world condition and a VR condition using the HTC Vive.
- Apparatus: An adjustable aperture (doorway) was used, with varying widths presented to participants.
- Procedure: Participants judged whether they could pass through the opening without rotating their shoulders.
- Data Collected: Aperture width, passability judgment (yes/no), whether participants walked toward the aperture to judge, and distance from the aperture when making the judgment.
The Future of VR: Improving Fidelity and Trust
This research offers valuable insights into the ongoing development of VR technology. While VR is becoming increasingly realistic, this study highlights the need to continue improving the fidelity of virtual environments to match our real-world experiences. Further research should focus on how factors like field of view, visual fidelity, and the presence of a virtual avatar affect our sense of space and ability to make accurate judgments in VR. By understanding these nuances, we can create more compelling, reliable, and truly immersive virtual experiences for everyone.