Is Gaming Disorder a Real Threat? Understanding the ICD-11 Debate
"A look at the arguments for and against including gaming disorder in the International Classification of Diseases, and what it means for treatment and research."
The World Health Organization's (WHO) inclusion of "gaming disorder" (GD) in the 11th revision of the International Classification of Diseases (ICD-11), released in October 2016, was a landmark moment. Defined by impaired control over gaming, prioritizing gaming over other life activities, and continuing despite negative consequences, GD has sparked considerable debate among experts and within the gaming community.
In response to the ICD-11 draft, some scholars have voiced concerns, arguing that the evidence base for GD is still immature. They fear that its inclusion could negatively impact the lives of millions of healthy gamers. They suggest that diagnosis might not accurately identify true problem cases. This perspective has fueled discussions about whether GD should be recognized as a distinct disorder.
This article dives into the debate, particularly highlighting the arguments in favor of including GD in ICD-11. By examining clinical experiences and research implications, it aims to provide a balanced view on a complex issue. Understanding the different perspectives is crucial for anyone interested in the intersection of gaming, mental health, and public policy.
Why Recognize Gaming Disorder? A Clinical Perspective

The debate around gaming disorder often centers on whether excessive gaming is simply a hobby or a genuine mental health concern. Clinicians working directly with individuals struggling with gaming-related issues offer unique insights into the severity and impact of these problems.
- The majority of treatment seekers are addicted to online games.
- Symptoms are often quite severe, significantly impacting daily life.
- There is a significant demand for IA treatment, indicating a real need for specialized services.
The Path Forward: Balancing Recognition with Responsible Diagnosis
Ultimately, the goal is to ensure that individuals with genuine gaming-related problems receive the support they need, without pathologizing healthy gamers. By carefully defining diagnostic criteria and promoting responsible research, we can strike a balance that benefits both individuals and society as a whole. Recognizing gaming disorder in ICD-11 is a step towards achieving this crucial balance, paving the way for improved treatment, greater awareness, and a more nuanced understanding of the complexities of gaming in the digital age.